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Metagalactic Blitz Download]

Updated: Mar 15, 2020





















































About This Game Metagalactic Blitz is a sci-fi dodgeball brawler. Choose your fighter, grab your balls and blast your opponents away in this competitive online arena game.Deep dodgeball mechanics that encourage strategic gameplay9 characters with entirely different playstyles5 arenas with unique mechanics1v1 online multiplayerOnline ranked matchmaking1-4 player local multiplayerOriginal soundtrack by 8 Bit CypherZomborg is a slow bruiser, excelling at guarding the middle and soaking up damage.Lt. Justice has fantastic tools for overwhelming, constantly hurling his boomerang shield and backing you into a gravity bomb to set up for a kill.Maxameleon gains the advantage slowly but surely. He can negate attacks while outliving his opponent as they weaken from his poison.To master Zandra, perfect spacing is a must. The tip of her sword is especially deadly; swift and accurate combos allow Zandra to dominate the arena.Discover more characters in game!An abandoned rebel mining operation turned dodgeball arena. This map has more space than usual, but targeting the crystals in the back will cause a section of your opponent’s stage to collapse.Battle it out in the urban district! This arena features tug-of-war style gameplay. Gain ground by pushing your opponent to the edge.A remote alien planet with dodgeball-loving natives. Compete for control of the throwable crystals that they toss out, each having an special on-hit effect.And more in game! 6d5b4406ea Title: Metagalactic BlitzGenre: Action, IndieDeveloper:Pixelvex LLCPublisher:Pixelvex LLCRelease Date: 16 Nov, 2017 Metagalactic Blitz Download] metagalactic blitz Best dodgeball game. Great game.. Actually a super fun game, I rate it a solid 10\/10. I hope that more people would come play this game. Very Smash like as well.. Actually a super fun game, I rate it a solid 10\/10. I hope that more people would come play this game. Very Smash like as well.. Best dodgeball game Patch 1.0.4: Physics Engine ReworkTurns out the physics engine had some non-deterministic edge cases, causing desyncs on some machines. So for this patch, I rewrote most of the game's physics code. You shouldn't notice much difference in gameplay.Added many physics optimizations, to compensate for some slower performance after the rewrite. As a result, you will actually see an increase in performance from the last patch.Reworked Zomborg's shotgun physics for better performance. It is now a single hitbox that instantly deals damage the frame you use it. It will penetrate targets, and simulates a number of bolts hit. The closer the target is to Zomborg, and the closer to the center of the blast they are, the higher the number of hits. As a result, it is no longer completely useless at mid-range, and the damage falls off more smoothly over the hitbox's range.Reworked the code that manages Cyber City's laser push mode. This fixes a number of bugs, and increases its performance. (This also fixes the bug with no-centerline matches in this mode).Increased the stun length of Zandra's whirlwind hits from 100ms to 200ms. This will prevent characters from acting while caught in it and cancelling her ability.Prevented debuffs like max's poison from damaging Veronica's turret health before damaging the shields.Since this work has all been on the coding side, we had some art bandwidth to create a new skin for Zomborg:. Tiny Update: Just sent out an update to fix the game getting stuck in an online lobby if you click the back button instead of using the hotkey.. Dev Plan - Tentative Full Release Date of 11/16: Hi everybody,Peter and I went through our plans, organized our features, and picked out tentative release dates for our patches. We have a tidy view of them on the website: http://www.pixelvex.com/developmentThey are ALL subject to change, so don't expect these dates to be exact. Since this is an effort done in our free time, we thought making public development plans with tentative deadlines would be the best way to keep ourselves on track, and keep you in the loop.Also, these are only the bigger patches that add content. We will be patching bugs and balance issues ASAP as they are discovered in between these patches. Also also wik, the content of the patches is malleable. It can be changed if it turns out everyone hates something in particular, or feels the game is incomplete without a certain feature. So give us some feedback!Anyway enough disclaimers, here's the rundown:Update 1: Map Select Rework, 6/29We're going to do some redesign on the map select screen, so that match options are more visible. This is to make way for the new mach options we will be adding, and the special modes we will be adding.Update 2: Optimization, 7/20I haven't done a great job recycling game objects and preloading them, so I'm going to do some work on that to make the game run a little smoother on older machines.Update 3: New Map, 9/1Gonna add a new map here, will let you know when we have some prototypes to showUpdate 4: Online Update, 9/15We will be adding some quality of life things for online matches, and allow unranked matches to change all game settings (stock, game mode, the level, etc). This is just for Unofficial matches, so not the ranked queue, just the matches you invite a steam friend to or give out a lobby code for. The Host, or person doing the inviting, will be the one able to adjust settings.Update 5: Another New Map, 10/6And another new map. We are thinking a total of 5 maps for the full release right now.Update 6: Misc Graphics Update / Full Release 11/16We are always finding small graphics tweaks we want to make. We will be putting any new ones on the backburner until this update, where we will implement a bunch of them at once.. Dunk the Devs starting now!: Come join our Discord https://discord.gg/jAaAGgW until 2pm CT to hang out and play some matches with the devs!. Patch 2.0.15: Patch 2.0.15 is released: Quick bug fix to solve a disconnect issue related to the free to play code.. Patch Notes: v0.2.1: Here's a minor patch for you guys, thanks for the feedback about the Steam offline mode bugs:-fixed bug where all characters were not selectable when Steam is offline-made unlocked characters available offline-fixed the start timer going 2x as fast when you disconnect from a high ping match and get a new match-fixed bug where your character was deselected when joining an invitational match-added option in Graphics menu for mouse players to enable the gamepad's laser pointer for aiming-nerfed Polly's rocket blast knockback a bit-possibly fixed Dodgebot's issue where he gets stuck trying to pick up a ball when he's full on balls-updated dodgebot's info slides. Dunk the Devs on Saturday: Come join our Discord[discord.gg] on Saturday from 1pm to 2pm CT to play against the devs! Jared and Peter (kokkivos and petcson) will be giving out lobby codes to anyone who shows up to play a round.. Patch 0.3 - Juggerbot mode!: Patch daaaaay!Major Changes:implemented a local multiplayer game mode: Juggerbot mode! Best played as a 4 player FFA timed battle. The player that currently holds the Juggerbot gains ridiculous strength! Team up to kill him!reworked map select screen to include match optionsadded option to toggle off hazards/special modesadded option to adjust the number of dodgeballs in a matchadded random map buttontook out these match options: infinite power, instant cooldowns, and unsafe boundaries. If you want these back then speak up, but as far as I know, no one uses them. Not very fun game options. If you have a good idea for other options I'd like to hear them.updated textures and lighting on Geode Junction and Mayhem Mechanicsmade boundary pulse color and wall hit animation color change with current winnerMinor Changes:made character info button a little more obnoxious so that new players notice itmade submenus transparent when not active, to make them less confusingchanged all on/off options to use checkboxesupdated spark particles on dodgebot and the arms in mayhem mechanicsBug Fixes:fixed fatal error that would occur when you turned off bloom and then changed your window modefixed issue with submenus being unselected after alt tabbing outmade music stop immediately when you alt+f4tutorial text fixes

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